Ever looked at a PlayStation game with characters running through exciting landscapes and wondered how it's done? This book is your ticket to creating those immersive 3D worlds using Visual C++. Whether you're a hobby programmer, student, or professional wanting to add that third dimension to your projects, this guide has everything you need.
Nik Lever takes you on a comprehensive journey starting with the fundamentals of 3D manipulation and progressively building up to complex techniques like morph objects and subdivision surfaces. The beauty of this approach is that you don't need to understand all the math and code right away—you can start creating games while you learn.
What makes this guide truly special is the included Toon3DCreator game engine. You'll get a full-featured development environment that runs on Windows, complete with project files to study and all source code included. The engine even comes with an ActiveX control, allowing you to distribute your work on the Internet once you're ready to share your creations with the world.
But this isn't just about technical skills. You'll gain valuable insights into the artist's perspective—learning how to keep characters interesting while not overloading your game engine. Understanding this balance between artistic vision and technical constraints is crucial for creating successful games that captivate players.
Whether you're looking to break into the computer gaming industry or simply want to create your own games for fun, this book provides the knowledge and tools you need. The downloadable resources give you everything required to start building immediately, making it possible to create professional-quality 3D character animations even if you're just starting out.